Manpower income can be reduced by fielding more units (higher upkeep), repairing vehicles ( -5 −5 per unit performing repairs) and some abilities (such as calling in the King Tiger). The more sectors in your control, the faster it regains. It is also needed for calling in command tree specific units. It is needed to field everything - from infantry, weapon teams to tanks and universal upgrades. It is constantly gained at the start of the battle up to its end. Manpower is the main resource of the game. On any given strategic point, Combat Engineers can construct a Fuel Cache or Munitions Cache, boosting the income of that resource. As a bonus, if other sectors are connected to the HQ via that sector, it will reduce (but not divert) the income of those sectors. However, the Funkwagen 'Vampire' Halftrack's Divert Supplies ability will divert some resources from an enemy sector in which it is set up to the Funkwagen's owner. Like the British, the Panzer Elite lack an ability which generates a resource spike. With the Royal Engineers Support Improved Command Vehicles commander upgrade, all Command Trucks boost the resource income of the sector it is set up in and provide an ambient +5 5 per minute income, even when not set up. A veterancy 3 Captain will grant a production bonus to the Munitions or Fuel sector it is in.Ī single Command Truck can buy a Secured Resourcing upgrade to boost the Munitions or Fuel income of the sector it is set up in. With the Blitzkrieg Doctrine, the Resource Blitz ability will grant a large amount of Manpower for a Munitions cost, although it will also drain your manpower income for a short time afterwards.Īlthough they do not have a method of generating a resource spike, they have more ways of boosting income from sectors. Pioneers can salvage wrecks for Munitions. With the Airborne Company command tree, the Supply Drop ability will drop one-time capture boxes containing Munitions and Fuel for a small Manpower cost. This has an indirect effect of increasing your manpower income when you have more units. In general, different factions have unique ways to gather resources outside capturing points.Īlthough it does not directly increase Manpower income, the Supply Yard decreases unit upkeep. In campaigns, there are sometimes items on the map that can be captured once to give munitions or fuel. Note that in Company of Heroes 2, sectors lose their distinctive types instead all sectors generate manpower, munitions and fuel. Sectors not linked to the Headquarters sector will flash blue on the map. If not, then it will not contribute its cache. Income can be further increased by securing the sector, which different factions have different methods of doing.īut, these sectors must be linked together in a supply chain, from the Headquarters to its location. High resources, will of course, gain the most amount of resources. This increase will depend on the sector controlled, as there are different types of sectors, mainly: low, medium and high. The rate of its increase are measured per minute. The more sectors you have in your control, the more resources are gained. Sectors can be controlled by capturing their respective Strategic Point. The following missions make up the American campaign as you lead Able company of the American 1st Infantry Division aka "The Big Red One", as well as Fox company of the 101st Airborne Division aka "The Screaming Eagles".Resources are automatically gained through controlling sectors. Numpad 0 – Tactical Map Backspace – Reset Tactical Map R – Rotate Tactical Map O – Tactical Map ObjectivesĬomma – Cycle Builder Period – Cycle Infantry Slash – Cycle VehicleĬontrol+0-9 – Set Group to Current Selection 1-9 – Select Group Enter – Accept Shift – Command Queue Control+Z – Company Commander Escape – Escape F10 – Open System Menu Pause – Pause Apostrophe – Select FocusĪ – Attack G – Attack Ground H – Halt Y – Rally R – Reinforce E – Repair T – Retreat U – Unload
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